﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Networking.PlayerConnection.ConnectionTarget
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using UnityEngine.Scripting.APIUpdating;

#nullable disable
namespace UnityEngine.Networking.PlayerConnection
{
  /// <summary>
  ///   <para>The type of the connected target.</para>
  /// </summary>
  [MovedFrom("UnityEngine.Experimental.Networking.PlayerConnection")]
  public enum ConnectionTarget
  {
    /// <summary>
    ///   <para>No target is connected, this is only possible in a Player.</para>
    /// </summary>
    None,
    /// <summary>
    ///   <para>The connected target is a Player.</para>
    /// </summary>
    Player,
    /// <summary>
    ///   <para>The connected target is an Editor.</para>
    /// </summary>
    Editor,
  }
}
